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- HERO'S QUEST
-
- Typed in by SIDEWINDER. Edited by PARASITE.
-
-
- HINTS
- Save your game frequently. Don't just overwrite an existing save,either:
- give each game a different name to keep your options open.
-
- In the early part of the game it pays to practise to improve any of your
- anbilities such as climbing (climb rocks, trees, walls...) anything to get
- your points higher. Practise throwing rocks at anything, but if you have
- bought some daggers from the shop use the target south of the town for
- practise so that you can get them back!
- To improve your fighting skills, Goblins can always be found in their camp
- and are not to difficult to kill. Each time you enter their camp you will
- be attacked by one more Goblin than on the previous visit. Goblin killing
- can also be quite profitable, because searching a body can result in
- finding some silver.
- Staying alive is helped considerably if you can afford to buy Healing
- Potions and Vigour Potions from the Healer. You can buy them from Zara in
- the town, but they are more expensive.
-
- MONEY MAKING
- Fairly easy ways of getting money early in the adventure includes
- collecting Magic Mushrooms from the Fairy Ring and collecting flowers from
- Erana's Peace to sell to the Healer. She will buy three lots of these, so
- PICK three times to save on journeys.
- You can earn five silvers for cleaning out the stables in the Castle...but
- be careful not to start too late in the afternoon. If it is sunset before
- you get back into town you could be in trouble.
-
- SLEEP SAFE
- In town there's no problem if you can afford to pay the Inn-keeper for a
- bed, But outside the town there are only three safe places to get your
- essential kip. Erana's Peace is safe and you also get all your Health,
- Vigor, Magic points etc renewed. By the Dryad's tree is safe, if you can
- get to it. Finally the hermit 'Enry will put you up for a price of 1 Food,
- though unless you can climb you won't be able to get up to his cave.
-
- THIEF'S GUILD
- Contrary to what Bruno by the town gate may tell you, find the Thief's
- Guild by going up to the Goon in the Tavern and saying "Schweinhund". In
- the Guild you can 'fence' any property you have stolen after picking the
- locks to the Sheriff's house and the Old Lady's house.
-
- HELP WITH QUESTS
- If you can climb, or if you have Magic with the Fetch spell, you can find
- the Gold Ring lost by the Healer in the nest in the tree outside her house.
- When you have built up your abilities and can defeat the Ogre, enter the
- cave of the Bear. He will let you pass if you give him food. You can then
- enter the cave of the Kobold. He is very hard to kill, but if you throw
- about 80 rocks at him you will succeed. Remember, before you enter the
- Bear's cave PICK UP ROCKS. Repeat this until you carry no more.
- You will almost certainly run out of rocks during your fight, but just come
- out again and get some more before returning to THROW ROCK AT KOBOLD. When
- he dies, pick up the key that he had been wearing, then SEARCH THE CAVE.
- You will find a chest that contains money. Return to the Bear and use the
- Kobold's key on a manacle on the Bear's leg. Stand by for a suprise!
- Another quest which requires great fighting ability before attempting
- starts with a visit to the Dryad. After getting the Spirea seed for the
- Dryad, you are given a list of ingredients to obtain and take to the
- Healer. She will then make a Dispel Potion for you.
- You must then go to the valley where the Archers are. Run to the logs and
- jump over. You then fight a series of Brigands with no chance to pause and
- restore you health by drinking any potions, so you must be fit before
- entering the valley. When you defeat the Brigands you come to a gate
- guarded by a Minotaur. Kill him, search him, and kick the gate open.
- You now enter the barracks, Go left round the blockades, then go across the
- right-hand plank over the chasm. Step over the trip-wire between the
- barriers at the back of the room. This takes you to the Brigands' meeting
- room.
- LOCK THE DOOR and go to the top right and GET CHAIR. As soon as the chair
- is in place, MOVE CANDELABRA. Three Brigands will now be behind the table,
- so move in front of the table opposite the right-hand chair. Wait... the
- Brigands will now retrace their steps... and when the first of them come to
- the left-hand end of the table type CLIMB ON TABLE USE ROPE. After the
- action, don't hang about!
- Open the door at the back of the room and go out. This will take you to a
- very strange room (ME's room) which you will eventually have to leave via
- the left-hand door on the end wall... I'll leave you to work out how to do
- this. It's a lot of fun, but I suggest you save on entering and during
- this room. The next room is the Brigand Leader's room. THROW DISPEL
- POTION on the Leader and stand by for a suprise!
- Another quest can be completed from this point if you have already opened
- the gate to Baba Yaga's hut. Take the healing potions from the Leader's
- desk and also the Mirror. Go to the hut and when Baba Yaga enters, HOLD UP
- MIRROR. Exit Baba Yaga!
- The gate to Baba Yaga's hut can be opened by the Skull in return for the
- Glowing Gem - I hope you have'nt sold it - which in turn you get from the
- Frost Giant for a price of about 70 apples, which you can get from the
- shop.
-
- The end.
-